If he says “the tumbers are lined up and flush with the door-jamb”, you are correct. Reverse the direction of the wheel, and continue until all four tumblers are lined up. The trick is to get the third tumbler in place before the fourth tumbler moves out of place. You’ll notice the tumbers start turning the other way one by one. Get the top tumbler in the correct place. The tumblers should be put in place from the top down To get the top tumber in place, turn the wheel on the door until all of the tumbers are rotating. The tumblers must be flush to the door-jamb – their straight edge should be in the line with the edge of the door. To open the safe, you need to use the Bust-All on the lock to reveal the tumbers. The distrustful twit turns you in to Domino, and she’s thrown in the safe. Tell Glottis to use the broken crushers as a coral-plough for the ship. Go back to the crane and raise the chain to raise the Titanic. Switch its direction to twist the chain, then switch its direction again to hook onto the anchor. The chain will have been carried down the conveyer belt. Take the crane around to the other side of the island, and drop the chain. Lower it again, then raise it to break the crushers. Go back to the crane and raise the chain. Drop the grabber, and go down to the beach where it landed. Use the crane, and take it to the other side of the island. Go up the conveyer belt to reach the surface. Luckily, your old friend isn’t dead after all. Go down to the bottom-right, and climb down the anchor-chain. Walk to the right from the complex, and switch on the conveyer belt to convey towards the bottom-right of the screen. If you’re feeling mean again, you can show the Bust-All to the kids. Say you wish to trade something for a gun, too – give him the stockings. Get talking to the wandering guy about his Bust-All, and give him your little hammer in exchange. Walk back into the water, and go to the left. If you’re feeling mean, you can show them to the kids. She won’t believe you – move that ashtray, that’ll make you feel better. Go and talk to Meche, and insist you don’t have a gun. If you like, you can go and threaten Domino with it. Recover with dignity from the savage blow, then pick up the tiny hammer. Tell them you can help them work, and then say your hands aren’t too big. When you wake up, talk to the children in the cage and try to salvage your reputation. You’ll encounter Meche, and then Domino will walk in. Walk into the underwater complex, and go into the office. You’ll then be taken to the edge of the world. He’ll be trapped, and the octopus will be distracted by him. Walk past them, and the little guy will follow. Walk around the ridge until you come to the tentacles of the plant. Pick him up, and whilst you’re holding him, walk towards Glottis. When you stop speaking to him, he will stand at the edge of the pool of light for a while. Next time he walks past, talk to him to attract his attention. Speak to him, and agree to go with him (for a laugh). ShipwreckedĬontemplate your future until the little wandering guy walks up to you. #Grim fandango betting stub puzzle fullPut the ship in full reverse, and break away! Glug. Bring in the other anchor – this sets up the “dotted line”. Drop the right anchor – your anchors should have hit each other. #Grim fandango betting stub puzzle how toYou now need to do the following to break free from your moorings (this still involves a bit of thought – shock – as to how to achieve these things): Theres also some little touches to notice, like if you are every just sitting there Manny will light up a cigarette and start smoking, or scratch his head and look at items of interest.How does Manny manage to be so successful? Listen to the shocking news, and walk in shock amongst those poor, young souls (there’s great voice acting from Tony Plana here). I really like the story and plot, the humor and dialog, and think the cut-scenes are great. This time playing through it I have not used a walkthrough, although I think I still remember some stuff from playing the game originally. #Grim fandango betting stub puzzle PcSo I can relate it seems more slower paced and not as much instant gratification like nowadays.Įven if some parts are slower I really can still enjoy the game, I remember doing the puzzles originally with the help of the PC Gamer magazine walkthrough. I had to restart and I totally forgot to save. This 'puzzle' with the sign in the petrified forest really irritated me since it was more a matter of persistence than anything and didn't make an sense.Īnother thing besides it taking so long for Manny to get in and out of the car, I had a glitch where Manny got stuck when trying to get back in the car, since they got positioned in such a way where he would be blocked and walk back and forth endlessly trying to get back in.
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7/1/2023 04:24:05 pm
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